WIP job click system
Remove hudpopups after job is clicked, click handling
Can now click complete restock jobs
Jobs can mark themselves as not completable
Click completes now play a sfx
Can pick up rubbish by clicking
Minimise clickup UI when transform is too far away from the camera
WIP support for staff rooms only allowing staff member to perform jobs in a radius
Enable click jobs for emptying rubbish bins
Show an icon on the job popup if a staff member is handling the job
Add range limits for stockpile restocking
Click configs can now spawn a particle effect
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Some sfx for hiring staff
Unsaved
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Repair prop click effect
Disable staff type checks (for now)