5 Years Ago
First pass on new resource system, just removed some old stuff Merge branch 'master' into resource_rework Resource requirements + supplies (reusing currency asset) More legacy resource stuff removal Room resources popup Added support for resource radius check Show resource popups during placement Room ceiling display, shows when room isn't meeting requirements Merge branch 'master' into resource_rework WIP for showing connections between resource suppliers during placement + some refactoring Merge branch 'master' into resource_rework Merge branch 'master' into resource_rework Merge fix Merge branch 'master' into resource_rework Fixed supply room not showing radius guide Better lines between resource connections, bathrooms now require water resource First pass of resource requirements New food currency and small food room Rename/sort currencies Show currencies in purchaseable details Generate the room resources popup on demand, rather than start Merge branch 'master' into resource_rework Nicer resource popups and more selective conditions for showing them Disable gauge cluster, fix radio reset timing New build notes UI when placing rooms OnUILoaded callback for all entities, show missing resource requirements all the time Added a system to clamp units to the navmesh