First pass on new resource system, just removed some old stuff
Merge branch 'master' into resource_rework
Resource requirements + supplies (reusing currency asset)
More legacy resource stuff removal
Room resources popup
Added support for resource radius check
Show resource popups during placement
Room ceiling display, shows when room isn't meeting requirements
Merge branch 'master' into resource_rework
WIP for showing connections between resource suppliers during placement + some refactoring
Merge branch 'master' into resource_rework
Merge branch 'master' into resource_rework
Merge fix
Merge branch 'master' into resource_rework
Fixed supply room not showing radius guide
Better lines between resource connections, bathrooms now require water resource
First pass of resource requirements
New food currency and small food room
Rename/sort currencies
Show currencies in purchaseable details
Generate the room resources popup on demand, rather than start
Merge branch 'master' into resource_rework
Nicer resource popups and more selective conditions for showing them
Disable gauge cluster, fix radio reset timing
New build notes UI when placing rooms
OnUILoaded callback for all entities, show missing resource requirements all the time
Added a system to clamp units to the navmesh