WIP floors support
Basic controls to switch floors
New composite detail shader with floor mask support, fixed some room placement issues
Added a console command to add floors, tweaked floor offsets to eliminate clipping
Update placement to repsect floors
Basic floor clipped version of the unity standard shader
Updated a heap of shaders with new clipped versions
Really dodgy implementation of an elevator
More material swaps + elevator work
Refactor build space data on ship expansions to support floors
Added custom floor layouts for starter ships
More room space refactors to support parts of a floor being marked as indoors or outdoors
Instanced props now use original shader for shadows, which prevents higher floor shadows affecting lower floors
Enforce elevator placement
Fixed units not being able to move up and down in an elevator, fixed units selecting walk to locations on the wrong floor
Update clothing mask with clipping
Reworked, better clipping shader. Applied to all character skin materials
More material swaps
Unsaved
Disable TechTreeElement custom editor, was breaking Entity Selector attribute
More navigation fixes for floors
Disable elevator
Cleaned up some input, Escape now cancels out of UI panels, Tab/Shift+Tab moves up down in floors, can hold LShift and scroll to change floors
First pass on exposing floor placement for players
Adds a floor upgrade option to the structural section of the build menu
WIP UI when building floors
Floors cost money to purchase
Fixed line breaks on floor upgrade widget
Show control prompts when building floors
Plop and audio cue fx
Better purchaseable UI display for floor upgrades
Build floor condition
Fixed prop placement not respecting floors
Resources can only connect on the same floor - can no longer have power/water on one floor and receivers on another
Some space check fixes for room placement
Unsaved
Navigating units now update their floor
Fixed being able to delete or eyedrop the elevator
Added a menu item to reset the clip level to max
Reworked ceiling clip system to use new floor clipping system instead of the old ship shell faders
Exception fix
Railing improvements, less holes in the side of ships
Merge branch 'master' into floors
Job popups now respect viewing floor
More material swaps
More materials, fixed damaged effects being spawned on props
Seal off interior/exterior spaces, place new exterior archway to connect these spaces
Propogate floor level across hazards
Floor mesh toggler now works appropriately for entities spawned on high floors
Fixed elevator location and addeed a door to the starter oval ship
WIP ship connections for connecting separated ship expansions
Manually modify standard clipping to be opaque
Show a connection preview when connecting boats
New ship transit room - must be constructed on the edges of ships in order to make bridges between ships
Bridge mesh and rounding error fixes
Codegen
Rework Elevator system to support traversing offmesh links between ships
Update to 2019.1.5f1
Convert nav elevator system to use chunks
Can restrict room placement by floor
WIP balcony support
Delete balcony after deleting room, more room deletion fixes
Fix balconies deleting walls on lower floors
New transparent emissive clipped shader
Fixed some ship space issues when placing rooms
Don't show hire popups on different floors
Don't allow click/hover events to go to props on different floors
Also filter tooltips
Unsaved change
UI changes to communicate when a room cannot be on the ground floor
Icon for luxury economy cabin
Increased tolerance for exterior window check during room placement
Remove deprecated ship connection entity
Placeholder bridge visual for ship connections
Enforce angle and distance limits when making ship connections
Refactor floor rule system from rooms
Added a floor change toggle to the bottom bar UI
Merge branch 'floors'
Upgrade ASE to 1.6.7 r05