stage stores a list of players
both players show up
unit core looks at closest player
active device
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
Update .gitignore
Merge branch 'master' into multiplayer
Update timeattack.json
Started dealing with fallout from removing singular "Player" property
Fixed all non-json references to a single player
Started work on fixing json single player references
Added Stage.ForEachPlayer() whitelisted method
Added Stage.AveragePlayerPos
Fixed playerAware func params include
Octopus stage multiplayer compatibility
Kraken runs with two players!
Merge branch 'master' into multiplayer
Testing being able to control with keyboard + one controller
Stages can now specify supported player counts
Legacy support for old single-player stages
Fixed Bullet.IsTouchingPlayer() missing method exception
Update AotHint.cs
Disabled some debug drawing
Fixed keyboard / mouse input in co-op
Fixed timeattack progress
Unpause vignette now supports multiple players
Fixed enemy attacks sometimes targeting dead players
Fixed vignette NRE on game over
Mech stage co-op support
Fuse stage co-op support
Trench stage co-op support
Onion stage co-op support
Hunter stage co-op support
Intro stage co-op support
Tentacle stage co-op support
Claw stage co-op support
Using conditionally whitelisted members for some legacy singleplayer stuff
DefineParameterAttribute now supported on properties
Callbacks like onHitPlayer now know about the correct player
Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns
Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support
Fixed CallMethod not caring about parameters being non-optional
Merge branch 'master' into multiplayer
Merge branch 'master' into multiplayer
Frame stage co-op support
Laser stage co-op support
Storm stage co-op support
Invasion stage co-op support
Basic co-op camera
Fixed camera overhang
Fixed co-op camera scaling
Fixed the wrong player taking damage in co-op
Replays now support co-op!
Got rid of maybe redundant camera code?
Fixed replay testing in editor
Fixed some replay diagnostic warnings
Make sure FacingSpeedMultiplier is reset
Fixed Vibrate method binding
RepelPlayer now takes a Player instance
Fixed typo in CheckStatusLevel causing divergences
Added StyledRect shader
Added StyledRect UI component
Started replacing UI images with StyledRects
Fixed weird camera behaviour at non-FullHD
More UI tweaking
Merge remote-tracking branch 'origin/master' into multiplayer
Merge branch 'master' into multiplayer
Added RectStyle ScriptableAsset
RectStyle previews
Fixed live style editing
Added animated co-op main menu UI
Fixed build error
Coop player can now join / leave
Fixed back button in workshop management menu
Fixed another build error
Fixed regression when watching co-op replays
Gradients can have more than 2 colors
Started work on new loading UI
Fixed a regression with gradients
New loading screen background, text alignment
Slightly smoother song sample sprecaching
Fixed loading screen text alignment
Fixed new exceptions on Switch
Basic support for co-op leaderboards
Merge branch 'multiplayer'