5 Years Ago
Initial work on supporting new VFX. - Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again. - Removed old water and dirt effects. - Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring. - Added tyre audio support for grass and snow. - Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology. - Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats. - Hooked up all new tyre track and spin FX, but currently unused. - Modified grip physics.