branchrust_reboot/main/vehiclescancel

1,772 Commits over 1,096 Days - 0.07cph!

8 Days Ago
fixed UV on armored module LOD
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19 Days Ago
crane rig/LOD
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22 Days Ago
WIP shredder stuff, Rig
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22 Days Ago
WIP shredder
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38 Days Ago
WIP shredder stuff
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51 Days Ago
Fixed LOD display on seat module
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52 Days Ago
Merge from Main -> Vehicles
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3 Months Ago
New 2socket vehicle preset
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3 Months Ago
fix nowheel panel gibs pivot
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3 Months Ago
Minor fixes for gibs
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3 Months Ago
Updated armoured module icons to match their new look
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3 Months Ago
panel intersecting fix more conditional fix
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3 Months Ago
adding armored module gibs, fixed some gibs setup
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3 Months Ago
reverted glass
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3 Months Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
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3 Months Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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3 Months Ago
Merge from Main -> Vehicles
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3 Months Ago
removing unused textures
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3 Months Ago
armored passenger module material/texture merge switched panel with armored module
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3 Months Ago
Merge from Main->Vehicles
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3 Months Ago
Make sure modules have SOME health when initially spawned in
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3 Months Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
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3 Months Ago
New vehicle presets that use the passenger armoured module
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3 Months Ago
Front sliding windows now functional on the new armoured passenger module.
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3 Months Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
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3 Months Ago
updated WIP armored passenger
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3 Months Ago
Remove obsolete comment component from vehicle module base
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3 Months Ago
Fix NRE in DisableInternalCollisions when net is null
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3 Months Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
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3 Months Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
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3 Months Ago
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
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3 Months Ago
WIP seat armored module
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3 Months Ago
Added gibs for all the different panels that fall off modular cars as they take damage
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3 Months Ago
tweaked engine panel gibs
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4 Months Ago
Adjust car front/rear hurt triggers
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4 Months Ago
Reduce car collision damage to players and to NPCs
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4 Months Ago
Merge from Main -> Vehicles
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4 Months Ago
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
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4 Months Ago
Merge from Main -> Vehicles
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4 Months Ago
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
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4 Months Ago
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
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4 Months Ago
Add a power pole to BillBTestMap
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4 Months Ago
Removed the distance var from carstats as it didn't work well
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4 Months Ago
Fix carstats NaN max health showing on partial cars
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4 Months Ago
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
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4 Months Ago
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
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4 Months Ago
Merge from Main -> Vehicles
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4 Months Ago
Merge from Main -> Vehicles
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4 Months Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
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4 Months Ago
Combine error text for BaseModularVehicle socket errors
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