branchrust_reboot/main/vehiclescancel

1,792 Commits over 1,188 Days - 0.06cph!

6 Months Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
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6 Months Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
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6 Months Ago
wip camper module health setup
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6 Months Ago
adding camper module LOD
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7 Months Ago
regrouping camper mat/textures, removing tmp mat/textures adding front/back parts
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7 Months Ago
updated wip camper module
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7 Months Ago
updated WIP camper module
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7 Months Ago
updated WIP camper module (temp mat/texture)
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8 Months Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
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8 Months Ago
updated crane prefab, added lights
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8 Months Ago
updated shredder colliders
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9 Months Ago
Shredder colliders
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9 Months Ago
splited shredder component, added LOD and prefab setup
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9 Months Ago
updated shredder, textures/mat
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9 Months Ago
Added Crane Collisions
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9 Months Ago
updated crane textures, fixed bad merge on crane prefab
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9 Months Ago
update crane interior rig / lod
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9 Months Ago
Merge Main -> Vehicles
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9 Months Ago
WIP Crane change
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9 Months Ago
tweak passenger modules, fixing holes
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10 Months Ago
fixed UV on armored module LOD
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10 Months Ago
crane rig/LOD
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10 Months Ago
WIP shredder stuff, Rig
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10 Months Ago
WIP shredder
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11 Months Ago
WIP shredder stuff
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11 Months Ago
Fixed LOD display on seat module
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11 Months Ago
Merge from Main -> Vehicles
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1 Years Ago
New 2socket vehicle preset
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1 Years Ago
fix nowheel panel gibs pivot
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1 Years Ago
Minor fixes for gibs
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1 Years Ago
Updated armoured module icons to match their new look
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1 Years Ago
panel intersecting fix more conditional fix
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1 Years Ago
adding armored module gibs, fixed some gibs setup
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1 Years Ago
reverted glass
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1 Years Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
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1 Years Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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1 Years Ago
Merge from Main -> Vehicles
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1 Years Ago
removing unused textures
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1 Years Ago
armored passenger module material/texture merge switched panel with armored module
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1 Years Ago
Merge from Main->Vehicles
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1 Years Ago
Make sure modules have SOME health when initially spawned in
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1 Years Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
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1 Years Ago
New vehicle presets that use the passenger armoured module
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1 Years Ago
Front sliding windows now functional on the new armoured passenger module.
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1 Years Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
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1 Years Ago
updated WIP armored passenger
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1 Years Ago
Remove obsolete comment component from vehicle module base
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1 Years Ago
Fix NRE in DisableInternalCollisions when net is null
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1 Years Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
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1 Years Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
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