branchrust_reboot/main/vehiclescancel

1,792 Commits over 1,188 Days - 0.06cph!

31 Days Ago
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
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33 Days Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
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34 Days Ago
wip camper module health setup
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35 Days Ago
adding camper module LOD
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37 Days Ago
regrouping camper mat/textures, removing tmp mat/textures adding front/back parts
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51 Days Ago
updated wip camper module
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57 Days Ago
updated WIP camper module
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2 Months Ago
updated WIP camper module (temp mat/texture)
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2 Months Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
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3 Months Ago
updated crane prefab, added lights
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3 Months Ago
updated shredder colliders
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3 Months Ago
Shredder colliders
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3 Months Ago
splited shredder component, added LOD and prefab setup
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3 Months Ago
updated shredder, textures/mat
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4 Months Ago
Added Crane Collisions
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4 Months Ago
updated crane textures, fixed bad merge on crane prefab
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4 Months Ago
update crane interior rig / lod
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4 Months Ago
Merge Main -> Vehicles
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4 Months Ago
WIP Crane change
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4 Months Ago
tweak passenger modules, fixing holes
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4 Months Ago
fixed UV on armored module LOD
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5 Months Ago
crane rig/LOD
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5 Months Ago
WIP shredder stuff, Rig
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5 Months Ago
WIP shredder
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5 Months Ago
WIP shredder stuff
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6 Months Ago
Fixed LOD display on seat module
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6 Months Ago
Merge from Main -> Vehicles
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7 Months Ago
New 2socket vehicle preset
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7 Months Ago
fix nowheel panel gibs pivot
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7 Months Ago
Minor fixes for gibs
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7 Months Ago
Updated armoured module icons to match their new look
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7 Months Ago
panel intersecting fix more conditional fix
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7 Months Ago
adding armored module gibs, fixed some gibs setup
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7 Months Ago
reverted glass
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7 Months Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
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7 Months Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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7 Months Ago
Merge from Main -> Vehicles
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7 Months Ago
removing unused textures
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7 Months Ago
armored passenger module material/texture merge switched panel with armored module
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7 Months Ago
Merge from Main->Vehicles
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7 Months Ago
Make sure modules have SOME health when initially spawned in
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7 Months Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
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7 Months Ago
New vehicle presets that use the passenger armoured module
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7 Months Ago
Front sliding windows now functional on the new armoured passenger module.
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7 Months Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
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7 Months Ago
updated WIP armored passenger
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7 Months Ago
Remove obsolete comment component from vehicle module base
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7 Months Ago
Fix NRE in DisableInternalCollisions when net is null
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7 Months Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
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7 Months Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
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