Fixed stylesheet parser thinking the // in http:// was a comment
Texture.Load supports https://
Update baseaccess.txt
Game list API test
Panel.OnDeleted
DevUI Remove Logger on delete
Create art_test.vmap
Map testing art assets
Merge branch 'master' of sbox
Restore testmap (was a broken LFS pointer)
fix materials world size
Rename IMenuSystem to IMenuAddon
Cached files from server go to downloads/.sv/
Create RootFileSystem class, clean up EngineFileSystem init
Github addon downloader
RunAnalyzersDuringBuild = false
Merge branch 'master' of sbox
Art Test Map 2
Map 2 testing art assets
Merge branch 'master' of sbox
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon)
Warn if trying to add addon without an .addon
Merge branch 'master' of sbox
Fixed sub-filesystem dispose parent on dispose
Dispose transient addons on game shutdown
Rename AddonManager to ServerAddons (clearer)
Mount downloaded addon when creating gamemode
Move IMenuAddon into engine (so it can be accessed everywhere)
Loading screen refactor
lighting test / asset cleanup
Merge branch 'master' of sbox
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line
Add Invert option to RenderPrimitiveBox
Add ModelDoc RenderPrimitivePlane
Update groups.vgc
Iterating on borders, change how borders are calculated to something simpler and better
Finish the equation for cssbox borders that works universally
Fix border alpha
Remove a few pointless border tests
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
Add UI test for scene renders
Fix border offsetting
More useful LoopModeLevelLoad hooks
Bind GetConvarValue for engine
Move addon provision, gameinfo to sandbox.engine
Look for gamemode info from the LastApiResponse
Merge branch 'master' of sbox
Added Art Test Map (Doors)
Map for art testing
Merge branch 'master' of sbox
Close the loading screen at the right point
Update art_test.vmap
Some clean up
Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them)
Tweak loading screen transition out now it's smooth
Merge branch 'master' of sbox
Cleaned up AutoSkipUpgrader
Merge remote-tracking branch 'origin/master' into hotload-autoskip