3 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete Create art_test.vmap Map testing art assets Merge branch 'master' of sbox Restore testmap (was a broken LFS pointer) fix materials world size Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor lighting test / asset cleanup Merge branch 'master' of sbox Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane Update groups.vgc Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around Add UI test for scene renders Fix border offsetting More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox Close the loading screen at the right point Update art_test.vmap Some clean up Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip