2 Years Ago
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity). Also a manifest rebuild.