branchrust_reboot/main/Desert_Military_basescancel

286 Commits over 92 Days - 0.13cph!

2 Years Ago
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2 Years Ago
update MLRS broken down cabin sounds to match new effects
2 Years Ago
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
2 Years Ago
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots. - Fixed MLRS firing an extra rocket in certain situations.
2 Years Ago
IsBroken check on the other tooltips
2 Years Ago
Shorten the tooltip text a bit
2 Years Ago
Add two more MLRS tooltips, one for no rockets, and another for broken down state
2 Years Ago
Show a GameTip about the aiming module on mount (if there isn't one inserted)
2 Years Ago
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
2 Years Ago
Only update MLRS TrueHitPos if it's moved
2 Years Ago
SAM rocket minor edits
2 Years Ago
Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
2 Years Ago
Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)
2 Years Ago
Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
2 Years Ago
Fixed MLRS WASD inputs still registering if held down during dismount
2 Years Ago
Hooked up the new top and bottom screen shutdown effects
2 Years Ago
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity). Also a manifest rebuild.
2 Years Ago
MLRS broken down cabin sounds
2 Years Ago
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart - MLRS spawner at the desert bases now works in a new on-time mode - Fixes player ending up inside the MLRS model on load (they now load dismounted next to it) - Rebuilt DMB scenes
2 Years Ago
Fixed broken MLRS targeting screen interaction
2 Years Ago
2 Years Ago
Fixed the MLRS rear camera screen not rendering the entire post and grading properly. Fixed rear camera screen not casting light at the player using it. Other small fixes.
2 Years Ago
MLRS screen shutdown FX (needs that special trigger)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed generic_resizable loot panels from flashing up the full size panel for a moment before showing the correct number of slots. Using a canvas group to set zero alpha until everything's ready.
2 Years Ago
Improved MLRS door colliders
2 Years Ago
Fixed MLRS ammo icon central squares looking stretched in the dashboard view
2 Years Ago
Don't allow loading MLRS rockets while MLRS is firing rockets
2 Years Ago
Adjusted new MLRS cabin colliders
2 Years Ago
Fixed looking around in a chair while holding something doubling the head look angle. Reset MLRS back to using Chair pose.
2 Years Ago
Changed my MLRS aim angles back to 110
2 Years Ago
More box colliders for the cabin
2 Years Ago
Switched the MLRS mesh collider to only cover the base. Rebuilt the rest out of primitives. Should fix any one-way shooting bugs.
2 Years Ago
Fixed aiming module not showing up if inserted while the MLRS is broken
2 Years Ago
Added some interior sparks and smoke to the MLRS broken-down effect
2 Years Ago
Fixed cabin lighting scripts fighting: EntityFlag_Toggle vs. LightLOD
2 Years Ago
Fix height knob angle calculation
2 Years Ago
MLRS model update, controls knobs turn
2 Years Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
2 Years Ago
MLRS rocket trail doesn't insta destruct with the projectile. Other small iterations.
2 Years Ago
GPU instancing on MLRS mats
2 Years Ago
Fixed generic_resizable loot panel missing the seventh row
2 Years Ago
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2 Years Ago
When disabled, MLRS screens turn into blank glass screens instead of metal
2 Years Ago
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
2 Years Ago
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model Size polish on the UI canvas
2 Years Ago
Trigger fixes. Applied cabin prefab to MLRS