Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity).
Also a manifest rebuild.
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart
- MLRS spawner at the desert bases now works in a new on-time mode
- Fixes player ending up inside the MLRS model on load (they now load dismounted next to it)
- Rebuilt DMB scenes