Fix reflection vector for planar reflections on water
Fix reflection scale in planar reflections in water
Fix clip planes to be able to use matrices
Remove Render.ClipPlane.cs, we'll do it simpler
Don't do depth prepass on monitor views, pass values from clip plane parameters to GPU
Expose scenemonitorobject attributes
Add attributes to monitorsceneobject and add clipplanes to it
Refactor clipplanes on shaders
Refactor watersceneobject, rework on planarreflection
Remove comments that are no longer applicable
Compile water shader