Squashed commit of the following:
commit 217109a5adba3c34c692381e9eca132d95e3f7ea
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Fri Dec 31 15:52:10 2021 -0300
Refactor shader part of sdf reflections to use batched constant buffer
commit 6c2e9f91c6eb865a70dd9f4c3f7aa6d26f3cbdd6
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Fri Dec 31 15:50:25 2021 -0300
Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool
commit ca6cd533ced39f51d935953ee721f6771d4b1f28
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Tue Dec 21 17:26:22 2021 -0300
Iterate on AOProxy batching
commit 9c5e6b102493d6a67e3302a1276675da4063f92e
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 15 15:38:26 2021 -0300
Simplify citizen ao proxies
commit 3df5dde99ab9e7eb8b3670340dff448e4c890673
Merge: f352744a4 88e59e22a
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Sun Dec 12 02:03:21 2021 -0300
Merge branch 'master' into sdfobjectreflections
commit f352744a45a5d70d6606c8796881ef97c6f8b4b3
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 1 18:36:06 2021 -0300
SDF shape batcher
commit 6dbb4b1abdbfa6f75c00ae70a65b29a3bb576271
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 1 13:51:46 2021 -0300
Initial commit for sdf reflections
Shader objects for blendable with high quality reflections
Add high quality reflections as a combo in blendable, make it a static combo
High quality reflections on glossy concrete
https://i.imgur.com/NemzZof.png