2 Years Ago
Styling and effect changes to inventory slot behavior Fixed various issues with inventory container when moving stacks Fixed an issue where when the template is applied first for the backpack, the equipment would be empty Prevent generators from spawning a resource if there are already 16 resources in the pool Just copy Rust (ish) because it looks cool Added item selection to Backpack and also show Hotbar to seperate from the main Hotbar Update draggable to only start dragging if the mouse has moved or 300ms have passed Hide Hotbar if Backpack or Storage is open Add selected Action callback to Inventory slot Add Hotbar to Storage screen Update Backpack with Hotbar inventory when client has spawned