Styling and effect changes to inventory slot behavior
Fixed various issues with inventory container when moving stacks
Fixed an issue where when the template is applied first for the backpack, the equipment would be empty
Prevent generators from spawning a resource if there are already 16 resources in the pool
Just copy Rust (ish) because it looks cool
Added item selection to Backpack and also show Hotbar to seperate from the main Hotbar
Update draggable to only start dragging if the mouse has moved or 300ms have passed
Hide Hotbar if Backpack or Storage is open
Add selected Action callback to Inventory slot
Add Hotbar to Storage screen
Update Backpack with Hotbar inventory when client has spawned