2 Years Ago
Add CreateAsset options for GameResource types Remove a bunch of unused p4 stuff Remove a bunch more unused p4 stuff -AssetTargetGameRoot isn't ever going to be used Don't store CResourceAssetTypeInfo on ResourceCompilerCentext, just store the data we need (extensions + compiler name) Pass InitializeCompilerForFilename to c#, expose some of IResourceCompilerContext Cleanup ManagedResourceCompiler