Remove Legacy Compile Collision Mesh
Remove CBaseEntity::FVisible
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Silence steam audio Embree init message by default
mesh glue cleanup
Fix underwater fog when using FSR
fire extinguisher - mount lods
Merge branch 'master' of sbox
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
Fix baked volumetric fog
Fix glow outline on water
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Add clip planes for spritecard, should fix physgun trail clipping on water
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
Apartment Letter Box
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix
Fix depth prepass not working
ScenePanels now handle MSAA properly
Merge branch 'master' of sbox
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Allow [Change] callbacks for ConVars to be non-public
apartment letter box - AO adjustments
Merge branch 'master' of sbox
apartment letter box - clean grey and silver skins
Fire exit light - breakable prefab
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Animgraph: Sort GetParameterChoiceList alphabetically
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Remove qc_asset type - unused
Remove prt_matrix type - unused
Fix a typo in qtoolbar.css
Improve text contrast in WeighList ModelDoc node editor
Fixed a ModelDoc crash when adding an animation hold
Happens when all existing animation holds are set to hold for 0 frames
ModelDoc outliner tweaks
https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
fire exit - removed default skin and adjusted transparency
Merge branch 'master' of sbox
Support for multiple d3dcompiler and their reflection types
Simplify that, and add d3dcompiler_47
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
Citizen: recompiled AO proxies
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes
Citizen: additional fix on the physics joints for the legs
Modeldoc: box and cylinder helpers render edges with noZ
Merge branch 'master' of sbox
Remove redundant functions now that they are processed on the core shader
Fix typo
fire extinguisher - changed foam label to be cream coloured
Hammer: Move selection tool keybinds UI below all the buttons
Added a 'clear text' button to Hammer's entity tool filter text entry
Hammer: try to save some vertical space in property editor tab
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it
Fix our CopySamples16 bind messing up memory for ADPCM sounds
Update Tools to .NET 6, remove .NET 5 dependency
Got rid of Webview (unused) while we're having fun over here
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
updated fire extinguisher gibs
Make modeldochelper_attachment work with scale and mirror modifiers
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
Merge pull request #356 from Facepunch/d3dcompiler_47
Add support for the latest version of D3D11 shader compiler
Fix double depth prepass due to viewmodel depth pass
Force EditorWindow resize when editor is first shown
Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
Update Path tool UI
Also removes duplicate/redundant entities
https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
Give categories/names to default path entities
Fix hotloading filling path tool ui with whitespace
Add small icons to entity list for SupportsSolids and Solid only entities
Also adjust a entity list tooltips
https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
Restore mesh groups for entities on model hotload
UpdateSceneObjectMeshInstances restores previous mesh group mask
Hammer's Outliner & Map Problems refresh on hotload
Merge branch 'master' into collisions