1 Year Ago
Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox Apartment Letter Box ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Fix depth prepass not working ScenePanels now handle MSAA properly Merge branch 'master' of sbox Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them Modeldoc: Don't apply scale modifier to helpers if it's disabled Allow [Change] callbacks for ConVars to be non-public apartment letter box - AO adjustments Merge branch 'master' of sbox apartment letter box - clean grey and silver skins Fire exit light - breakable prefab Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it Animgraph: Sort GetParameterChoiceList alphabetically Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time Remove qc_asset type - unused Remove prt_matrix type - unused Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled Citizen: recompiled AO proxies Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs Modeldoc: box and cylinder helpers render edges with noZ Merge branch 'master' of sbox Remove redundant functions now that they are processed on the core shader Fix typo fire extinguisher - changed foam label to be cream coloured Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions) updated fire extinguisher gibs Make modeldochelper_attachment work with scale and mirror modifiers Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler Fix double depth prepass due to viewmodel depth pass Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this. Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png Give categories/names to default path entities Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it Restore mesh groups for entities on model hotload UpdateSceneObjectMeshInstances restores previous mesh group mask Hammer's Outliner & Map Problems refresh on hotload Merge branch 'master' into collisions