1 Year Ago
- Added a small new utility class, NetworkedProperty<T>. Handles the boilerplate code for a property (of any type) that's network synced to the client any time it changes. - New PercenFullStoraageContainer class is a storage container that syncs how full it is to the client, any time its contents change. OreHopper now subclasses this. - Moved LootTypeIndex back into the CoalingTower script, and changed some protobuf data.