2 Years Ago
Extension addon When generating solutions download parent addon if not available locally Refactor Mount/compile local extensions when starting game Undo this Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working Create .lutignore Simplify CompilerSetup Strip unused Compiler unit test Clean up compiler references/dependancies, tests Fix NRE in entity list When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies Strip all of the code path stuff from ServerAddon/AddonRuntime Cleaning network file list Decrease hotload change detection from 0.3s to 0.1s Don't add network files twice if they exist in the code folder Reduce max size for embedded file to 64k Don't embed _c files- because they won't be accessible by engine anyway Compiler detect cyclic dependencies,. throw exception + unit test