Extension addon
When generating solutions download parent addon if not available locally
Refactor
Mount/compile local extensions when starting game
Undo this
Switch compiler to not use Filesystem
Added CompileGroup, deleted CompileManager - menu works
Tool addons use CompileGroup
Strip out ToolAddon CodeFileSystem
Delete GameCompiler, seal Compiler
Build watching compiler for changes into the compiler
Menu recompiles on changes nicer
Watch tool code for changes
Fix tool hotload only working on accident
Fix stack trace stretching the screen
Remove rubbish
Rename AddonManager to ToolAddonManager
And rename file
Clean up server addon building
Build in printing compile errors to console in CompileGroup
Fix server compiles not working
Create .lutignore
Simplify CompilerSetup
Strip unused
Compiler unit test
Clean up compiler references/dependancies, tests
Fix NRE in entity list
When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies
Strip all of the code path stuff from ServerAddon/AddonRuntime
Cleaning network file list
Decrease hotload change detection from 0.3s to 0.1s
Don't add network files twice if they exist in the code folder
Reduce max size for embedded file to 64k
Don't embed _c files- because they won't be accessible by engine anyway
Compiler detect cyclic dependencies,. throw exception + unit test