Fix RedirectFileSystem not checking directory when enumerating paths
RedirectFileSystem handles FindDirectory too
Don't return the dir we're searching in
Remove my old remote package code, this is all handled by vmap metadata now
Simple static Selection API for Hammer for getting / setting selected map nodes
Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist
What the fuck did I make this native pointer nullable for
Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff
https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png
Added implicit casts to System.Numerics variations of Vector2/Rotation
Matches Vector3 & Vector4
Update summary of Vectot3.EulerAngles to better represent what it does
Integer Slider Property no longer shows decimal point values
ResourceProperty better handles invalid asset types
Citizen/clothing: updated buttoned shirt LOD3
Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
New Outfit Piece! - Hivis Jacket
https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png
Hivis Jacket to help complete the Police outfit!
Skinning adjustments coming soon.
Color picker sliders take focus, fixes hex input not getting blurred or updating its value
Documentation pass
ResourceProperty can support multiple asset types
Rubber Gloves
Finally here, after 265 days of waiting...
LODs coming soon.
https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg
rubber gloves thumbnail
Merge branch 'master' of sbox
Citizen/clothing: LOD3 updates
Merge branch 'master' of sbox
Update asset list property editor drag'n'drop
Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
Allows panel transforms to transition between different unit types
Make CanEditAttribute uninheritable
Fixes IntSliderProperty being applied to float properties
Hair LODs
Resource selector supports multiple assets when base type is an asset
Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu
Add Qt Menu.Icon
Create point entities from map view context menu, most useful is going to be recent entities
https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png
Fixed "GameResourceA cannot be cast to GameResourceA" exception
sbox-issues/issues/2416
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
Fix simple shaders render backfaces not working
Closes sbox-issues/issues/68
Compile optimized version of ui_text
Merge branch 'master' into tier2addons