Refactored context actions to use a simple class with ids instead of a bunch of classes
Use ??= for internal environment in TimeController
Reduce size of campfire by ~50%
Support new context action stuff in player, make cursor movement less frame dependent, and simulate deployable placement in FrameSimulate
Update Storage Crate and Item Entity to new context action stuff
Add the first version of the deployable campfire (cooking UI to come later)