Fix ParticleSnapshotVertex_t being incorrect
Hammer API: Add event Selection.OnChanged which fires when your selection set changes
Fix crash with Hammer.MapAsset when there's no map asset
Hammer Asset Browser: Add @selected and @inmap tag filters
https://files.facepunch.com/matt/1b2911b1/sbox_zPl9iqmF1Z.png
@selected shows map mesh materials too
Add Hammer specific locations to asset browser for Selected, In Map, Prefabs
https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png
Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars
Don't cock up MainAssetBrowser with double spacing
Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps
Fix SceneSunLight using invalid native pointer
Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing
Actually hook up a count for TextureArrayBuilder to work..
Updated to .NET 7.0 and C#11
Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
Skater Helmet Reskins
White Checker and Camo Skater Helmet skins
Sorting out the Sub categories of the tops and bottoms
Hammer: Update sound(scape) drop targets to use file paths
Also allows drag'n'dropping asset.party soundscapes.
Map compiler does not complain about invalid format of unset sounds
Fix handle leak in RenderTools.ResolveDepth/FrameBuffer causing huge vram leaks when using glow
Fix compiler refs to System.Security.Cryptography, in .NET 7 they've merged the 5 dlls into 1
Merge branch 'master' into updock