1 Year Ago
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings" Add search & button to display local maps for games with "this list only" map support Squashed commit of the following: commit f5d20681b7389cd09e9c877d4ea0d9e260762a44 Author: Rubat <3299036+robotboy655@users.noreply.github.com> Date: Mon Dec 5 21:48:02 2022 +0200 Delete Sandbox.Internal.Decals commit c9ed0a3acf8a248f4533109ddb63edba3a3c5330 Author: Rubat <3299036+robotboy655@users.noreply.github.com> Date: Mon Dec 5 21:43:19 2022 +0200 Remove obsoletes Removed Sandbox.SpotLightCone Removed Sandbox.SceneSpotLight.SpotCone Removed Sandbox.UI.DataSource.ArraySource Removed Sandbox.UI.DataSource.BaseDataSource Removed Sandbox.UI.DataSource.BindMethod Removed Sandbox.UI.DataSource.Property Removed Assert.True( bool ) in favor of Assert.True( bool, string=null ) Removed Assert.False( bool ) in favor of Assert.False( bool, string=null ) Removed Vector3.LerpTo( Vector3, float ) in favor of Vector3.LerpTo( Vector3, float, bool = true ) Removed Vector3.LerpTo( Vector3, Vector3 ) in favor of Vector3.LerpTo( Vector3, Vector3, bool = true ) Removed Sandbox.DecalSystem Nothing should be named "dynamic.*" anymore protocol++ Recompiled materials Trim slashes from shader path before compiling Update shaders.def Don't skip program when checking if shader is up to date if we failed to load the compiled version (it might not exist) memset shader header so we dont run into these issues that are caused by uninitialized memory Remove subview stuff from vr.cpp, not neded in our case Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup Remove old deprecated depth of field, cleanup checkerboard reconstruction Add convars for vr_foveated_rendering Get center lens position from HMD, pass foveation parameters to GPU Cleanup and update shader files Readd FSR for now, wouldn't be able to properly remove it until we have a good replacement, but don't bother with it if we're in VR Remove unused convars Tweak autofidelity, remove autofidelity for multigpu, add autofidelity for mobile while at it, fix typo Tie vr_foveated_rendering to autofidelity, optimize shaders a bit Fix rebase changes for shader assets Merge pull request #652 from Facepunch/vr-foveated-rendering VR Foveated Rendering Merge remote-tracking branch 'origin/master' into hotload-fixes