Add DockManager.Clear() - to clear and reset to default values
Add [EditorForAssetType] - used in conjunction with IAssetEditor, means we can have different editors to the inspector editor
Update cached resource value when saving to disk/memory
Add Namespace, FullName to TypeDescription
ComboBox correctly changes the CurrentIndex when changing CurrentText
Made DockWindow.CreateDynamicViewMenu public
Make PropertySheet.AddProperty public
Fix crash in ToolWindowManager.Clear
Make Json.Serialize and Json.Deserialize return the string value when dealing with Resources
This only really needs to be like this because it can't be a string in a string, because then the resource system won't detect the resources so dependencies won't get added
EntityPrefab GameResource
EntityPrefab tool addon
Mark Model as a EntityPrefab.Property
Can define csproj name in project settings
Don't save package in addons..js
Add EntityPrefabEditor not as an addon
Re-organize addon
Model preview, entity positions
Set local positions when spawning
Add BBox.AddBBox
Zoom out to focus on all of the sceneobjects
Fix backwards compatibilty
Support Entity Tags
Added SceneObject Model setter
Transform.ToWorld & ToLocal use Scale, added tests
Transform.ToWorld/ToLocal takes scale into account when transforming position
Indicate save status
Entity copy/paste
Fix wrong name in def file
Changing the path here - because obj.ResourcePath doesn't work?? Might need @handsomematt to review this logic
Fix entity guids not serializing
Debounce the change function
Add Entity.Prefab, PrefabRoot,, PrefabGuid
Add extensions
Fix regular c++ tools not opening
Fix treeview selection stopping short
Clean up entity node
Add SceneWorld.Trace https://files.facepunch.com/layla/1b2711b1/sbox_PO0xzq1ukb.mp4
Don't create these unless we need them
Only return valid sceneobjects
Keep tree in sync with the scene
Highlight renderer
Add some api comments on tracing
Add TypeDescription.HasAttribute
Classes that can be used as prefabs need to be marked with an attribute
Can add/remove components
Component spawning/updating in game