Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)
Fix reading non-zero slice from 3D texture (#1118)
CopyToStagingResource: only use 1 mip level / array slice in staging texture
CopyToStagingResource: fix copy destination offset
GetPixels: add dstSize parameter instead of dstStride
Add Texture.GetPixels3D<T>()
Texture.GetPixels( int mip ) now gets everything for array / volume textures
Added Texture.GetPixel3D() to complement Texture.GetPixel()
GetPixels: fix nativeDstRect size
GetPixels: stride fixes