facepunch commits
log in
Jake_Rich
1 Year Ago
rust_reboot
/main/global_networked_bases/2021/multidraw
#86418
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
thumb_up
2
thumb_down
0