200,687 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Remove now tests for duplicate entries. FixedArray now implement it's own Contains function that's limited by Count...
10 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
10 Years Ago
Removing TestFixedArray lines in Unit+Senses
10 Years Ago
Camera v3: sketched more basic functionalities
10 Years Ago
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
10 Years Ago
Char10 assets.
10 Years Ago
Missing explosives boxes.
10 Years Ago
Adjustments to line-up scene. Added char10 assets.
10 Years Ago
Missed meta!
10 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
10 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
10 Years Ago
BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
10 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
10 Years Ago
Rename RelationShipConsideration > IsRelatedConsideration Added ThreatConsideration (returns weight of target unit's species in the unit's predator listing)
10 Years Ago
Merge from main
10 Years Ago
Owl fly south anim
10 Years Ago
Removed automatic serve Fixed unresponsive AI
10 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
10 Years Ago
Fixed crafting NRE
10 Years Ago
Eradicated System.BitConverter usage
10 Years Ago
Added option for removing any occurences of null in a FixedArray when we Add or Remove elements, defaults to false though...
10 Years Ago
More pooling, more time warnings Save/Load streaming
10 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
10 Years Ago
Fixed NRE
10 Years Ago
Profiling, optimizations
10 Years Ago
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
10 Years Ago
Asset save
10 Years Ago
FOR FUCK SAKE factory prefab !u factory model (curvature tweak) !A new test room prefab
10 Years Ago
Extension method / utility class cleanup
10 Years Ago
Preparations
10 Years Ago
Added PrefabPool and set some things up in GameManager
10 Years Ago
Less garbage
10 Years Ago
More useful time warnings
10 Years Ago
More warnings and pooling
10 Years Ago
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10 Years Ago
Windows Build 670
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10 Years Ago
OSX Build 948
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10 Years Ago
LinuxDS Build 787
10 Years Ago
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10 Years Ago
Windows Build 671
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10 Years Ago
Linux Build 816
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10 Years Ago
Windows Build 672
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10 Years Ago
Windows Build 673
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10 Years Ago
Windows Build 674
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10 Years Ago
Windows Build 675
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10 Years Ago
Windows Build 676
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10 Years Ago
Windows Build 677
10 Years Ago
More warnings and pooling
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList