125,563 Commits over 4,171 Days - 1.25cph!

21 Minutes Ago
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35 Minutes Ago
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1 Hour Ago
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1 Hour Ago
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3 Hours Ago
merge from main
3 Hours Ago
Nature dressing. Tree tweaks.
4 Hours Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
4 Hours Ago
merge from drone_storage_slot
4 Hours Ago
merge dynamic_environment_volumes to naval_update
4 Hours Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
4 Hours Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
5 Hours Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
5 Hours Ago
Fix compile errors
5 Hours Ago
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5 Hours Ago
PrefabIDs, manifest.
5 Hours Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
5 Hours Ago
Allow full stop in seek state
5 Hours Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
5 Hours Ago
merge from climate -> deep_sea
6 Hours Ago
fix HUD Vitals sorting layer overriding prefab value
6 Hours Ago
Use 2D Distance instead Compile fix
6 Hours Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
6 Hours Ago
Refactoring gun displays to use nested prefabs
Today
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
6 Hours Ago
properly centered drone action prompt label on computerscreen ui
6 Hours Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
6 Hours Ago
tropical palm server files
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
Today
Re-apply part of merge manually
Today
Codegen
Today
Setting up server palm trees entities.
Today
merge from deep_sea -> deep_sea/climate
Today
merge from demoshot_ui_fix
Today
Fixed demo shot list UI text issues
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
Today
Revert accidentally touched file
Today
merge from more_options
Today
Today
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
Today
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
Today
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
Today
merge from deep_sea/wipe