143,986 Commits over 4,413 Days - 1.36cph!
Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Fix animator window always opening (only inject the playable dropdown when the window is focused)
mortar flight sound tweaks
frag/he mortar explosion variations
Fix mortar first person arms disappearing sometimes
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initial industrial garage door prefab updates with animated rig, anim controller added
Fixed case where player could get stuck in aiming animation when throwing a grenade
Fix HE color in mortar UI
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
Fix duplicate internal IDs on the new mortar animations
Fix hidden items showing up in the vending machine search
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars).
- Bump up culling distance on mortar mesh
- Disable smoke trail on mortar shells held in hand
- Add recoil animation on mortars to make recoil more intuitive
- Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
update export with fix's to IK positions
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
merge from rfreceiver_modding_fix
Fixed duped packs in the steam inventory menu if purchased when the game was closed
merge from steaminventory_newitem
mortar projectile flight sound implementation
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fixed a bug in VPC to do with game conditionals
* It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different
engine.dll and dedicated.dll builds for 64bit + minor changes
* Fixed srcds_win64.exe trying to load 32 bit DLLs
* Some minor changes from x86-64 for consistency and cleanliness
Build server.dll 64bit
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
Add debug output to VPC warning
empty_country_list_fix -> main
Debug commands to test whats going wrong with geolocation
- Codegen
- Rebuild phrases
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Fix MacOS not rebuilding VPC
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Merge some changes from main
* VPC change, minor VPC script changes
* Fixed tier1, tier0 exclude VPCs causing warnings during project gen
merge from efficiency_desc
Efficiency upgrade description change, on the right branch this time
Fixed not being able to connect a wire to a door controller when the door is open
Readd god rock & anvil rock to craggy
Fixed efficiency description to a generic now that it includes explosives /satchels
merge from computer_io_no_passthrough
(very minor, parameter change only)
remove computer station passthrough, slightly move input plug to line up better with model
Reapply Antihack.cs #if SERVER changes