136,593 Commits over 4,324 Days - 1.32cph!
turret_model_clipping_fix -> main
- Fix player model clipping into turrets at certain angles
- New set of movement curves
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
Fixed being able to cross to deep sea with submarines on board
They didnt carry over but we now block entry with a toast, like for helicopters
fixed paintball gun WB3 reqirement
Fix scientists not able to go into large oilrig top floor rooms
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
Restored horse siege harness
Removed horse roadsign armor redirect (was set to itself by accident)
basic non-UVd blockout for rentable kiosk C
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parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
merge from artistpack_storepage
Fixed artist pack sprays showing as a skin of the reactive target in the store page
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
merge from sks_skinviewer_fix (restore skin viewer settings)
Restore skin viewer settings
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shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
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merge from artist_pack_dlc - added square images to steam item for pack
resized artist pack images for steam and added to steam item
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merge from sks_skinviewer_fix
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Also fixed the jerry can guitar
Fixed acoustic guitar deploy model
Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
Only play the cassette recorder attack anim when playing, not stopping
Swap record and play overrides in the hold type
Updated hold position of tuba, got zeroed out for some reason
Updated holdtype.xylophone
Updated mallet hand positions on xylophone
xylophone.deployed.static is now a prefab variant of the original
Remove some sockets from the static verison
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
Right foot instrument IK controller now uses the rotation of the target transform (no animation)
Added a left foot IK target field, won't react to any instrument activity, just a static position
Prevent look rotation is zero errors from vines (in theory, no repro)
Added equivalent inspector support for MeshCull
deep sea signal computer flare launch sound and transmit sound tweaks
Show debug info about current LOD quality level and whether the LOD component is considered small