144,065 Commits over 4,413 Days - 1.36cph!
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Updated door animaiton and animator scale to be -0.5 on close again
Removed LOD2 varations from movember moustache
Deleted unused prefabs/models
Fixing floating screws for industrial door mesh
industrial garage door
- fixed vehicle phys box missing reference to removed from client
Add apartment bed entity to medium apartment
Create apartment bed entity
remove passthrough from twitch rivals computer desk
Add single locker entity to small apartment
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door
Add single width locker entity for the small apartment
update apartment_complex_monument/prototype
Setup various things on the door prefab for the new skinned mesh renderer
Removed LOD2 variations from santa beard (every head uses the same one)
Deleted all the unused old meshes and prefab variations
Adding industrial torch work model fbx
set attachment anchor on C4 HeldEntity prefab
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Adding industrial torch rig
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build.
I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Try to fix Linux ProjGen error
Fix playable NREs when a player dies on mortars
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
anim updates to new 00 sweep and attack animations
Merge from subtract_new_navmesh
Fixed wire isolation not working on player boats
Add chest offset IK, enable it for mortar to fix clipping issues
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- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary
- Fixed the clamping on the min and max framerate distance convars
Restored chippy arcade assets filtering mode
merge from workbench_upgrades
Save the last open category in F1 items and vehicles tabs
Fix prototype visual clipping in wb2
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Fix efficiency visual clipping
fixes for surplus and reinfored upgrade icons
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