136,444 Commits over 4,324 Days - 1.31cph!

Just Now
Added `printspeed` command to help measuring boat speed
5 Minutes Ago
Extra LOS checks for easels being blocked by deployables
30 Minutes Ago
merge from naval_update
31 Minutes Ago
Merge from boat_dmg
39 Minutes Ago
More fixes and damage consistency
1 Hour Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
1 Hour Ago
Collider fix for paintable reactive target
1 Hour Ago
Fix reactive target being lowered after network range re-enter
3 Hours Ago
Added artist pack showcase
3 Hours Ago
Merge from main
3 Hours Ago
Added sign to kiosk F blockout
3 Hours Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
3 Hours Ago
Fix compile error
3 Hours Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
3 Hours Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
3 Hours Ago
toggle-abble shutters for rentable kiosk F blockout
4 Hours Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
4 Hours Ago
banner large - fixed layers and physics mats
4 Hours Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
4 Hours Ago
Added artist pack store page
4 Hours Ago
Silly dance anim update
4 Hours Ago
Gesture animation updates
4 Hours Ago
fix camera not resetting in painting menu
4 Hours Ago
Fix rear turret using the wrong forward direction when shooting
4 Hours Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
4 Hours Ago
wood shutters - assigned correct physics mat
4 Hours Ago
easel - assigned correct physics mat
4 Hours Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
5 Hours Ago
placeholder signage and decal atlas + material
5 Hours Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
5 Hours Ago
Merge from main
5 Hours Ago
Fix pool leak from generating missions protobuf data
5 Hours Ago
edited paintball gun backpack holstered position in the paintball gun entity
5 Hours Ago
correct artist pack icon
5 Hours Ago
M16A2 blockout
5 Hours Ago
XL and XXL frames set to unlootable to stop photoframe ui element
5 Hours Ago
Boat damage fix
5 Hours Ago
Merge from naval_update
5 Hours Ago
Tweaked deep sea timer color, easier to read
6 Hours Ago
tweaked names on some frames so they display correct size (large, extra extra large)
6 Hours Ago
apartment large and medium greybox
6 Hours Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
6 Hours Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
Today
merge from artist_pack_dlc
Today
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
Today
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Today
LNY horse armor setup
Today
Small beaufort reflection tweaks for deep sea.
Today
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Today
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity