136,537 Commits over 4,324 Days - 1.32cph!

1 Hour Ago
fixed crates/barrels respawning in deepsea dwellings
1 Hour Ago
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1 Hour Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
1 Hour Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
1 Hour Ago
turret_head_anim_fix -> main
1 Hour Ago
Setup correct content bundles for animations
2 Hours Ago
turret_slow_animation_fix -> main
2 Hours Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
2 Hours Ago
extremely important cannonball ammo icon shadow fix
2 Hours Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
3 Hours Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
3 Hours Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
3 Hours Ago
Fixed LOD distance issues on docks B and C
3 Hours Ago
naming fix
4 Hours Ago
updates on kiosk D blockout
4 Hours Ago
Fixed missing aerial collider.
4 Hours Ago
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4 Hours Ago
Fixed collider issues on signal computer
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
merge from LNY26
4 Hours Ago
merge from naval_update
5 Hours Ago
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5 Hours Ago
apartments greybox progress
5 Hours Ago
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5 Hours Ago
Adding burst cloth to horse mask
5 Hours Ago
WIP blockout for rentable shop kiosk variant D
5 Hours Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
Today
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
Today
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Today
Updated video, added shutter frame media
Today
merge from artistpack_storepage
Today
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
Today
updated 3p shield anims exported
Today
merge from main
Today
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Today
Cannon is no longer a IBoatBuildingPiece
- Setup leg animator for the new player rig - FInd and assign new masks
turret_hotfix_networkrange_fix -> main
turret_rear_turret_aiming_fix -> main
Merge from naval_update
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Today
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Merge from naval_update
Merge from main
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Today
Merge from naval_update
Today
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