139,074 Commits over 4,352 Days - 1.33cph!
replace temp wheel art with new models, update manifest
Enable try double max distance for generating position on fishing tackle mission
Potential fix for particular fishing village location spawns being unable to provide the mission
Merge from floatingcity_boatshopkeeper_fix
Optim: UpdateSubscriptions - parallelize network group comparison
Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink
Tests: ran unit tests
Reapply changes, S2P all floating cities
Bugfix(tests): fix perf tests doing nothing in warmup
Tests: ran perf tests
merge from skinviewer_checkout_fix (compile fix)
merge from fix_red_card_room_scientist_invisible
merge from fix_scientist_weapon_leak
merge from divesite_boat_spawn_fix
merge from largeplanter_boats_fix
merge from pipes_boat_fix
merge from bbq_emission_fix
merge from farming_boat_fix
merge from floating_city_pb_safezone_fix
merge from storepage_boxes_wordingfix
merge from skinviewer_checkout_fix
merge from connectmodal_removeregion
Subscribe to network groups around the player in a chunky circle instead of square
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Hide region text in connect modal - was a bigger issue than first thought
easter floorpaper style update
More very rough wip, now can support any held item if enabled.
Enable on held torch as a test.
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
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- Command list
- Command button setup
- Flex scroll setup
Weapon mods now show individually on the radial menu, can be toggled individually.
Moved undo button, added short undo history
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Populate radial menu for worn items.
RPCs for toggling individual items.
Individual worn item toggling now works.
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
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Rustige Egg H - Updated icon
avoid NRE when enabling indirect instancing
Added support for optional vertex color tinting of the detail albedo on the standard shader
merge from hamster_water_wheel -> waterwheel_deployable
Tweaked UGC filtering panel toggle hitboxes
Copy paste tab: added paste options panel to set the different paste convar settings
Added undo button
Tweaked item tab button hitboxes
Furnace workshop effects controls
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Update(tests): add perf tests for serial and parallel UpdateSubscriptions
Tests: ran it