136,825 Commits over 4,324 Days - 1.32cph!
merge from building_planner_viewmodel_perentity_toggle
Remove from ladder hatches as well
LNYHorsearmour WM and WM prefab
Allow us to define what entities we show the building planner viewmodel for:
- Add 'hideBuildingPlannerViewmodel' to construction scripts
- Enable on just the ladder for now
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
Component box guns gibs
Some texture tweaks
apartment complex layout refinement to street and ground surfaces
append gun box to storage adaptor allow collision group
ran manifest, icon manifest, localization
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Updated LNY horsearmour textures and icon
silly horse mask lods, neck lods still to do
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merge from bbs_divesite_fix
merge from SupplySignal_SloMoGuys
merge from naval_char_texture_optimizations
merge from naval_prop_texture_optimizations
merge from naval_env_texture_optimizations
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Changing the zoom of the item list also updates the vehicle list and the other way around
Fix divesites spawning within boat building station area
Renamed the item and vehicles tab classes and prefabs
Rentable kiosk E blockout
downsample deepsea shorevectors and distances, bitshifted by 1
further texture optimizations
+ removal of unused textures
Deleted extra horse mask textures
Format npcShootingComponent to remove weird spacing
sidewalk layouts doodling
enabled rw on small pavement modular pieces for batching
fixed editor spawning of island shore vectors
texture optimization pass
removed unused ramp_diff.tga
Artist overlay page video updated
Update artist pack store video
Texture resizing on paintball coveralls and navalscientist
Texture resizing LODs and other tileables
merge from disable_mounted_parenting
merge from disable_mounted_parenting
Possible fix for ovens producing slightly different amounts of resources compared to last month
Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded
- Rewrite cancel reload system
Added SKS and fixed spinning wheel
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
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