192,689 Commits over 4,049 Days - 1.98cph!

2 Hours Ago
Merge from jungle_update
2 Hours Ago
Merge from main
3 Hours Ago
Adjust branch colliders again
4 Hours Ago
tree climbing sounds
4 Hours Ago
Merge from jungle_update
4 Hours Ago
Apply to descend option as well
4 Hours Ago
Don't allow the player to mount a vine if they are already mounted to something
5 Hours Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
5 Hours Ago
Merge from jungle_update
5 Hours Ago
Merge from jungle_dlc
5 Hours Ago
Merged some safety checks
5 Hours Ago
vine swinging sounds
6 Hours Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
Today
Don't render vine shadows if lod > 0
Today
Merge from jungle_update
manifest
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
outofstock_log_fix -> main
Remove is out of stock log
Today
merge from jungle_update
jungle_update -> aux3
boomerang_rebalance -> jungle_update
Adjusted a bunch of values to be happier with the faster speed
jungle_update -> aux3
vine_performance_improvements -> jungle_update
Reduced work queue vine cost to 0 ms unless vines are moving
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
Today
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
Today
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
Today
Merge from poison_ui_fix
Today
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
Today
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
Today
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
Today
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
Today
Changed collision material type to rock for better sfx
Today
fix water rendering issue on reduced render scale
Today
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
Today
Nerf animal hearing in general, and croc hearing even more
Today
First pass of proper schizolobium tree textures
Today
rigged 3p jungle ak, initial entity setup
Today
Initial groundwork for multiple upgrade items.
Today
Fix corpse fixed update NRE
Today
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
Today
wip simple upgrade reskinning
Doubled the throw and return speed
jungle_update -> aux3
vine_fixes -> jungle_update
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
Today
merge from jungle_update