193,066 Commits over 4,049 Days - 1.99cph!
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration)
Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead
ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
Fixed spikes when removing entity
split GameInstance stuff from GameServer into GameHostServer
Fix for intro not playing after first match
Subtracting
20023 to try a different way
Fixed torch light culling mask
Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
Fixed player collision corruption on die / respawn cycle (RUST-1642)
Improved performance of removing from Grid<>
Balanced animal favour running in straight line
Automated Windows Build #660
Automated Windows Build #659
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Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
FOR FUCK SAKE UI tweak/ wip intro
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky
Stopped injuring yourself with your own car making you a criminal
Snappier interaction display
animal footstep import settings
merge from main/footsteps2
merge from main/footsteps2
Pulling all my fixes and stuff back into Main.
Changed players to use NPC visual styles.
FOR FUCK SAKE more shader work
Moved item decay boilerplate to a component
Fix animal footstep sounds
Add new bear footsteps from a while back
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds)
Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
Fixed game object creation error in editor when stopping game
searchlight beam cherry pick
Fixed dark censorship (RUST-1625)
Rocket factory/interior progress
Automated Windows Build #658
Automated Linux DS Build #658
Automated Linux Build #658