193,066 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Disabling some VPK code that is hitting an infinite loop
8 Years Ago
Launch_site terrain setup Backup/progress core
8 Years Ago
Added different options for easier looting. Adding an item description.
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
more
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
more
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
Instancing all materials part 2
8 Years Ago
more
8 Years Ago
Instancing all materials
8 Years Ago
removed unused moved/attacked variables from protobuf and references. More purging
8 Years Ago
Made camera look ahead of truck slightly
8 Years Ago
branched to start decoupling everything from a server for single player/modes
8 Years Ago
removed some debug
8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
added exit button to map and squad editors
8 Years Ago
Enemy in-range indicators in movement mode, upgrade to 5.6
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Server fix
8 Years Ago
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
bot
8 Years Ago
Automated Windows Build #657
bot
8 Years Ago
Automated Windows Build #656
bot
8 Years Ago
Automated OSX Build #656
8 Years Ago
▌▊▍█▍ ▉ ▇▉▋▆▆ ▊▇▇▇▋▄▅ █▌█▅ █▋▍▅█▅▆ ▊▄▇▊▄▊▅ ▄▋▌█▉▄ ▍▋▊▇▄ █▄▆▆▇▋ ▅▌▊▆▅ ( ▉/▋ )
bot
8 Years Ago
Automated Linux DS Build #656
bot
8 Years Ago
Automated Linux Build #656
8 Years Ago
▇▉▄▅▆ ▅ ▋▄▅▇█▍█▌█▊ ▇▄▉▍▌▌▍▌▆ ▄▄▍▅▄▅.▅▌▅▊▆▉ ▋▇▅ ▌▌▊▅▆▄▄▉ ▆▊▉▊▍▋██▉▆ (▍▅▅▋)
8 Years Ago
Biter health 8->6, reduced front and side block
8 Years Ago
Reworked healer attempt #1
8 Years Ago
Rocket factory walkways
8 Years Ago
backup/progress
8 Years Ago
Updated steam
8 Years Ago
What's new added
8 Years Ago
Big door interaction update. Let door hover show more info about the door, getting the state relative to the interactor from the server.
8 Years Ago
Doing a raycast insteadof raycastall on non-interactable layer interactables so they're blocked by intervening walls etc
8 Years Ago
Reduced cop and pedestrian vision distance from 75m to 50m
8 Years Ago
FOR FUCK SAKE ui FOR FUCK SAKE shader