facepunch commits
log in
BillBorman
1 Year Ago
rust_reboot
/main/DroppedItemsOnVehicles
#89099
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
thumb_up
4
thumb_down
0