Initial commit
Simplified, wip
Don't need this log anymore
Refactoring, hotload sync properties
Add some unit tests for NetworkTable
Clean up
Rename old NetworkTable to StringTable
NetworkTable registration inserts entry
Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode
RigidBody uses SyncVars instead of INetworkSerializable
Remove isReadingChanges - no longer needed
Put Sync updates on regular network update
CharacterController use sync vars
Remove INetworkSerializable
Fixes
Add Obsolete to INetworkSerializable
Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right
Fix tests
Remove rogue using statement