First pass on a simple entity copy+paste system for QA and media purposes
debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point
debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin
IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated
Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc