9 Months Ago
Izabu: Don't try to destroy null proxy
Fixes unable to parse guid error when trying to load properties called "id" but the type is not a guid (Fixes Facepunch/sbox-issues#5181)
ImageFormat.Default uses RGBA8888
Ensure PanelComponent finds its parent
If PanelComponent gets enabled before WorldPanel it fails to find a valid parent
Resolves sbox-issues/issues/5024
Fix NRE if destroying object in animation event
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
Move Json.Upgrader out of Sandbox,Game, have it filter by type
Add GameResource.ResourceVersion
Inject version into gameresource saves
Change DeserializeToObject to use JsonNodes
GameResources can define JsonUpgraders
v1 upgraders for SceneFile and PrefabFile
Add GameResource.LoadFromJson and use that anywhere we load a GameResource
Fix PrefabFile upgrader doing nothing
Fix tests, supply upgraders
Add [RequireComponent]
Postprocess components use [RequireComponent]
https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
Refactor Networking/Connection - fixes sbox-issues/issues/4676
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
If we pass in an invalid transform to Steam Audio, just ignore it
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
Editor startup cleanup & remove Editor.Utility
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
Fix RedirectFileSystem DirectoryExists case sensitive
Remove key when SetMeta a null value
Add ConfigData type
Save/load Collision data to ProjectSettings/Collision.config
Remove obsolete calls
Fix BaseSoundComponent NRE
Fix stereo sounds playing one channel
Fix terrain trace hit normal
Fix all sounds being downmixed to mono
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
Sprite shader flips with uv sign
Add SpriteRenderer FlipHorizontal and FlipVertical
ShaderGraph: Fix ScreenPosition.XY incorrect component count
Fix asset browser not finding files on T and U drives
Resolves sbox-issues/issues/4560
Created bone objects on skinned model renderer update on model reload and model change
Move Networking.HostConnection to Connection.Host
Whitelist TaskExtensions.Unwrap
Style tweaks
ControlWidget doesn't create a struct editor for readonly structs
Fix gameobject multi-select editing (blame @kurozael)
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Resolve sbox-issues/issues/5171 by making dragValue match
Add Model.Physics.Surfaces to get all physics surfaces used in a model
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous
Show exception info in EventSystem errors
Add TreeView.StartEditing, simulates pressing F2
Add object.GetSerialized()
Fix AudioMeter exception due to being empty
Add configurable version of Layout.AddSeparator
In VirtualWidget.PaintBackground, only paint if alpha > 0
BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers
Switch mixers to be tree based, allow saving and loading
Default reflection off, don't do any reflection processing if it's off
Don't do SA simulate in unit tests
Handle missing type in CheckRequireComponent nicer
Style tweaks
Remove unused sheets
Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
Rename ProjectSettings to ProjectSettingsWindow
Blank off AudioReflections profile so we're not left with old data
Expose the audio processors
Serialize the processors
Tweak NavigationView
Allow adding audio processors
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
Reset anim graph instance on model change
These should be continue, not return
Precache the sound before trying to preload it
These refs aren't really for us
Unused
We don't really need this cache size logic, right
Reconfigure this
Give some warnings if we fail here, just so we know
Tweak SoundFile.LoadAsync, GetSamplesAsync
Fix crashes due to returning address to temporary locals
Split this off
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
F1 brings up the game description modal
Add to AnalogLook description, letting everyone know it's already scaled by sensitivity
Remove unused
Show info when entering a game
Fix modal cursor when in game
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
Include model view bounds too
Don't show header/footer when viewing game info
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST
Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints
Vulkan: Add VK_EXT_device_fault support and dump info after device loss
Vulkan: out-of-date or suboptimal swapchains are verbose logging
Vulkan: Assert for absurd swapchain width/height that are happening during shutdown
Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
EnumControlWidget support for nullable
Fixed title of scene.get target input
Fix property panel handling nullable ActionGraph parameter types
Fix warning when compiling Action Graph editor
EnumDescription.Entry.Group
Menu.AddOptions fixes for value type items
Menu.AddMenu( Menu menu )
menu menu menu menu menu
If icon is just a bunch of symbols, make sure it doesn't overflow
https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png
Implement VectorControlWidget.StartEditing()
Fix ControlSheet.AddObject return value regression
Invalidate mesh selection on scene change
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
Group jam page by not played, updated
Add test for warnings in built-in projects
Facepunch/sbox-issues#5223
Fix warning in AG editor
Facepunch/sbox-issues#5223
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
Merge branch 'master' into snapshot-refresh
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