Fix potential division by 0 when parsing MP3 files
Fix potential division by 0 when parsing MP3 files
Actually apply the fix for division by 0 :pensive:
Add reason to "Unmounting addon X" message
Attempt to fix weird Linux filesystem crash
Retouch material/model uncaching
Making sure it doesn't happen when mcore is turnedon/allowed
Resolved case sensitivity issues with lua_refresh_file
Change up GetPhysicsObjectNum warnings with more info
Rework game_text rendering clientside to allow for 256 channels (from 6)
Also limit hold time to 0-300 seconds.
Allow 3 separate number inputs to certain mesh.* functions
mesh.Position
mesh.Normal
mesh.TangentS
mesh.TangentT
Only allow dx80/dx90.vtx files in gmpublisher
Fixed materials with matproxies sometimes getting permanent artificial refcount
Do not unmount server .GMA file for now
Use network origin/angles for clientside physics objects
Fixed legacy workshop addons sometimes not extracting correctly
This would happen on download, potentially after messing about with Steam files
SetAvoidPlayers ignores noclipping players
Resolve model materials going into negative refcounts
This is a specific case where error models are "hotloaded" into non error models.
Block cl_playerspraydisable
Fixed util.GetModelMeshes leaking model refcounts
Fixed sprites causing material refcounts going negative
Similar case to models - sprite materials becoming available after precaching as error
Minor changes
Fixed Lua particles leaking material refcount
This is fixed by precaching the material just before it is used
Restore unmounting of server workshop addons
Can be still disabled with `gmod_uncache_test -1` for testing purposes.