4 Months Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64 Try to make Linux happy This should do it Compile warning fixes Fixed crash with trigger_weapon_strip Fixed faceposer breaking after 384 different flex names were loaded in a session Now there should be no limit, and it doesn't preallocate 384 pointers. Compile warning fixes & add some missing .h files to the solution Rework flex controller limit fix to hopefully not crash for that 1 server Restore ENT.PhysicsSolidMask but this time with less crashing