3 Months Ago
Some reorganisation RandomTransition component StateMachineComponentWidget StateMachineEditor skeleton Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png Basic pointer controls https://files.facepunch.com/ziks/2024-08-06/sbox-dev_Q4tC3UdMFN.mp4 Don't use state object transform for editor position Get rid of delays in random transitions Experimenting with transitions ImmediateTransition inspector tweaks Transition labels https://files.facepunch.com/ziks/2024-08-07/sbox-dev_8nKZYMuzwe.png Transition label icons https://files.facepunch.com/ziks/2024-08-07/sbox-dev_TPwf3C9W4P.png Transition painting tweaks Ctrl+S saves open state machine scene State machine editor display tweaks Simplify transitions, add UI to create states / transitions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_NzixLWMmlR.mp4 Edit transition conditions and actions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_GQ1ItmYoBY.mp4 Helper to add delay condition, display tweaks State machines actually function again Show current state when playing editing live scene https://files.facepunch.com/ziks/2024-08-08/sbox-dev_OVwPBjVssA.mp4 Support for multiple transitions between the same pair of states https://files.facepunch.com/ziks/2024-08-08/sbox-dev_WdhArnc1sX.png Add a gradient along transitions, thanks @MaxLebled https://files.facepunch.com/ziks/2024-08-08/sbox-dev_5S749JCmoS.png Add Make Initial State context menu option Moved state machine stuff to Facepunch/sbox-libstates