More particle system changes from CS:GO
Endcap particle stuff.
New parameters for all operators:
"operator fade oscillate", "operator time offset seed", "operator time offset min"/max, "operator time scale seed", "operator time scale min"/max, "operator time strength random scale max", "operator strength scale seed", "operator strength random scale min"/max, "operator end cap state"
Particle intitializer updates from CS:GO
"scale cp (distance/speed/local speed)" for C_INIT_CreateWithinSphere
"randomly_flip_direction" for C_INIT_RandomRotationSpeed and C_INIT_RandomRotation
"shuffle" and "linear" for C_INIT_RandomSequence
"use particle count instead of time" for C_INIT_PositionWarp
"Use sequential CP pairs between start and end point" and "Save Offset" for C_INIT_CreateSequentialPath
"collide with water" for C_INIT_LifespanFromVelocity
Internal changes to certain particle initializers from CS:GO
Added "Lerp EndCap Scalar" and "Lerp EndCap Vector" Ops
New options for rope particle renderer
"texture_offset", "scale CP start", "scale texture by CP distance", "scale scroll by CP distance", "scale scroll by CP distance", "scale offset by CP distance"