Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
don't throttle loopback connections
Minor code cleanups
More minor cleanups
Check allocated edict count before allocating more
this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
Fixed build warning spam due to duplicate files in project on Linux
Make Entity:IsOnFire return false instead of nil
Update .gitignore & build related things
Build Linux game with Steam Runtime