Update: DemoServer handles a number of RPC messages
- Only propertly implementing model flags for now
- Adding a bunch of RPCs to ignore to avoid heavy spam during playback
- Also renaming player game objects during playback to make it easier to track and inspect their state
This revelas that during playback we're triggering a bunch of tick violations, which prevents position updates. Need to figure out how to deal with them.
Tests: ran the same demo, this time with warnings not filtered out - once map loaded, the rate of warnings was decreased substantially.