Today
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode