facepunch commits
log in
Daniel P
3 Days Ago
rust_reboot
/main/parellel_validatemove
#113724
Update: GamePhisycs - added OverlapCapsule and CheckCapsure that use Unity jobs Turns out I'll need it to support WaterCollision.GetIgnore(start, end...) Tests: none, just compile
thumb_up
1
thumb_down
0