Fixed a crash when spawning certain vehicles
64bit versions of compile tools say that they are 64bit
So it's more clear what version is being used from logs alone
Merged Pull Requests
* TTT: Change holdtypes for consistency with viewmodels
* TTT: clarify Health Station usage hint text
* TTT: Update localization files
* Fixed tool sorting when some tools are missing localization strings
* Micro-optimize Workshop Mount VGUI
Rework how LZMA decompression works for BSP files
The existing code was awful. The new one is less wasteful.
Make util.TableToJSON output whole numbers without decimal point
Minor cleanups
Fixes towards MP3s hanging the game on first playback
* Fixed MP3s recaching 2 times sometimes in a row
* Fixed cache size not being able to exceed 65k
* Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3
* Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file
Merged Pull Requests
* Refactor sandbox hints
* Remove angular-ui, jquery-ui, jquery-color