Fixed changing video settings always forcing map reload
Improve performance of ToGMODPlayer clientside
Matches serverside implementation now
Optimize player.Get* functions a bit
Optimize ents.Get* and ents.Find* functions
Remove -preload as well
Use safer Entity push function for recent changes to player/ents libs
Remove unused c_fire_smoke methods
Fixed worldspawn not calling create/remove hooks correctly clientside
Should now be consistently calling create AND remove hooks.
Fixed clientside ragdolls not calling GM:EntityRemoved