Remove MAX_TEXLIGHTS limit from VRAD
Update prop water level calculation
More accurate water level for props, so props half submerged are no longer considered fully submerged.
Explosion code now updates the water level before checking, so RPGs can properly explode floating props now
More 64bit progress - VBSP almost runs
It still needs vphysics, and model related changes
Partial model related merges from x86-64
VBSP warns when vphysics.dll is missing
Increase physgun_maxrange maximum value to 32k