Merge from baseplayer_serverupdateparallel
- Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2
- Optim: skip occlusion queries for pairs of same players (affects all modes)
Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)