Try to improve edict exhaustion prevention logic
* Will now check if there are any free edicts within the allocated edict list before complaining about running out of allocated edicts.
* Also added a separate warning for when running out of the absolute edict limit somehow.
* Reduced the buffer to just 6 entities - the difference between GMod's max edict count (8192-maxplayers-6) and Source Engines (8192-maxplayers)
Fixed BSP file.Find behavior
Added NPC.CapabilitiesHas
Updated TTT (Pull Requests)
* Raise passive equipment item limit from 16 to 32
* Remove "Missing CS:S" chat warning
Remove "HudBloodSplat" effect. (It did nothing at all)
Fixed Gunship and Sniper not appearing in the kill feed when killed
Change `whereis` to print path of missing files
Internal rework of main menu's bottom bar (Pull Request)
Update some warnings with more info
"Rejecting func_breakablesurf" and "Failed to load VTF file! %i + %i > %i"