Fixed nextbots in Source saves crashing on load
Added CNewParticleEffect.Set/GetShouldSimulate
Fixed multibone static props fast pass using garbage bone positions.
CThreadFastMutex changes for 64bit vphysics
HLMV launches and runs now
Also a few other minor merges from x86-64
More consistent checking for protected entities
Basically more code de-duplication.
Also adds npc_barnacle_tongue_tip to protected entities list