Rework how trace whitelist works
* It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist
Added game,GetMapChangeCount
Entity:GetModel force lowercases weapon world models too
* It was already forcing lowercase on all other entities
Set min_use_angle to 0.8 in the FGD
* 0.8 is the old default value, before the feature was added
Fixed prop gibs stopping spawning after the 300th in multiplayer
Apply proposed SV_PackEntity optimization (Community Contribution)
Apply the same fix for func_proprrespawnzone
* Of it not being tracked properly like clientside physics props
PR: Prevent recreating `GhostEntity` every tick with some tools
Remove redundant arguments from calls to Entity:Fire
Pull Request: Fixed wrong motor torque axis
* Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.