male17 & mossmanarctic glove viewmodel fix
Patch some models
cs_fix.mdl - Fixed it not loading
zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models
Fix underwater ambient sound never playing
Apply memory allocator fix for LuaJIT
Update game_sounds_manifest.txt
Ignore VPK build files
Update "CUtlBlockMemory overflow" warning with some numbers
Add missing Episodic soundscripts to the HL2 fallback VPK
Make npc_strider fall to the ground if moved via physics gun
* Also negates the bug where Antlion Guard can launch the strider into the sky infinitely
Fixed a material refcount issue with render.MaterialOverride
* Occurred with dupe icon generator where the outline became missing texture.
Fix potential refcount issues with MaterialOverrideByIndex
* Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering
Fixed a recently introduced compile warning
Even more potential material refcount issue fixes
* render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride
* Also reset all 3 on disconnect
Fix potential crashes with malformed models
Use model bounding box if it has no hitboxes for particles
* This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.