Prop Spawn effect works better with depth pass
Remove forced RENDERMODE_TRANSCOLOR from Balloon entity
* The entity can still be colored just fine
Fixed Sandbox tools showing alpha selectors when unwanted
* Most default tools showed the alpha bar while it did nothing. It is no longer shown for tools that do not make use of it.
"Fixed" certain weapons rendering effects in opaque pass
* Since view models cannot be TWOPASS (or TRANSPARENT), we fake the flag by always applying it for ViewModelDrawn, except for depth pass
* Adds new argument to SWEP:ViewModelDrawn - STUDIO_ flags. Transparent effects should only be rendered here if STUDIO_TRANSPARENCY is set