Make jump/land sounds play for non local players
* Also made Player:PlayStepSound volume argument default to 1
* Fixes Player:PlayStepSound not really doing anything in multiplayer
Added game.Get3DSkyboxInfo
Returns table with "origin" and "scale" keys. No function arguments.
Send replicated convars in batches of 128
* This fixes an overflow/network channel corruption issue on server join when the server tries to send over 255 replicated convars to the client.
Remove some unused stuff
* Removes CRC calc for game_sounds_manifest.txt loading, since the CRC is never used.
* Removes CGarrysMod::SetupSoundsManifest
Reload soundscripts when games are mounted
* This fixes no voice lines playing in Half-Life 2 maps when the game was started without HL2 mounted, and then HL2 is mounted.
Minor cleanups in multiplayer animstate
* Make flDeadtime in prediction use correct data type
* Removed a bunch of unused fields in MultiPlayerPoseData_t
* Reduce amount of LookupPoseParameter calls