Change navmesh.GetNavAreaCount data source
* Fixes its return value not matching getAllNavAreas return count
Fixed a crash with trigger_tonemap & some other issues
* Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field
Updated FGD files
* func_useableladder origin KV is now defined (since its auto generated)
Try to fix trigger_playermovement sticking when removed with a player in
Simplify how we get Steam APIs
* The new SteamAPI versions do not have the "api context" stuff anyway.
* Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs
Fixed another NPE crash with HLTV
Fix some prediction errors with HL1 weapons
* These weapons take too much effort
Minor weapon prediction fixes
* SLAM fixes
* Minor Gravity Gun prediction fix (for holding right click)